Complete Team Fortress 2 Guide

February 10, 2008

I’ve made several posts with a guide for every class, so here’s a list with links to all of them.

Scout Guide
Soldier Guide
Pyro Guide
Demoman Guide
Heavy Guide
Engineer Guide
Medic Guide
Sniper Guide
Spy Guide
General Advice

I hope you find something here that you didn’t know before.

Team Fortress 2 Spy Guide

February 10, 2008

The Spy is the most dreaded class in Team Fortress 2: With the ability to cloak and disguise as an enemy, he causes every member of the opposing team to franticly check behind them, inspect any teammates, investigate any strange noise, and look around for him. Everyone from the Heavy to Engineer is afraid that he’ll sneak into their base and kill them off one by one. Read more

Team Fortress 2 General Advice

February 9, 2008

There are many strategies, hints and tips that can benefit every class, so instead of re-writing the same thing for every guide, I’ve just put a list of general advice here.

1. Practice
When you first load up Team Fortress 2, you might not be used to a game that involves more than shooting everything in sight. Spending a good ten to fifteen minutes will let you get used to their strengths, and give you an idea of their weaknesses. Since you’ll die often when you haven’t gotten the hang of things you might want to switch over to an instant respawn server, especially if you’re a Scout, Medic or Spy. Read more

Overlord Review

February 6, 2008

After hearing several people tell me about how great Overlord is, and how it’s got all the comedy of Psychonauts combined with the gameplay of Pikmin, I finally decided to try it out. I have to say, I’m not disappointed. Although the game gets a bit tedious, and you can easily throw away twenty minutes of work by accidentally clicking in the wrong place, it still managed to entertain me. Read more

And Yet It Moves Review

February 6, 2008


And Yet It Moves is another game that utilizes the natural fun that you can have from manipulating physics, and combines it with all the traditional running and jumping from your typical Mario or Sonic game. It’s short, looks unique, and has a decent amount of replay value, but it’s main selling point is that it’s completely free. After getting AYIM from the website, installations was as simple as a right click. I figured that a small game like that would be shallow, ugly, and easy to forget, but it turned out to be one of the best 2D platformers I’ve ever played.
Read more

Team Fortress 2 Heavy Guide

February 1, 2008

Of all the classes in Team Fortress 2, the hulking behemoth called the Heavy is probably the most iconic one. He has more health than any other class, deals tremendous amounts of damage, and instills fear in any enemy who sees him spinning up his Mini Gun. Read more

Team Fortress 2 Medic Guide

February 1, 2008

Team Fortress 2 is based on having a team work together to accomplish a goal, and often that goal includes not dying when raiding an enemy base, or defending a point. The Medic is crucial for keeping teammates alive, and can make or break how a team ends up doing in the long run. Read more

Team Fortress 2 Sniper Guide

January 31, 2008

When killing from afar, you can always enjoy laughing at the unsuspecting enemies running around in strange patterns, trying not to become your next target. Snipers tend to cause a lot of hysteria in enemies, and for a good reason too: Snipers are deadly. Every bullet that you shoot can deal tremendous amounts of damage to enemies, and often kill them in one hit. Read more

Team Fortress 2 Demoman Guide

January 28, 2008

The Demoman is the explosives expert in Team Fortress 2, which makes him excellent for anyone wanting the joy of blowing things up, and a good choice as an all around character. His Grenades and Sticky Bombs make him able to defeat countless enemies from across the map, and the only real negative is that he’s capable of accidentally killing himself faster than anyone else. Read more

Team Fortress 2 Engineer Guide

January 16, 2008

The Engineer is the primary defense class of Team Fortress 2. He is armed with the ability to create powerful Sentry Guns, useful Dispensers that give health and ammo to teammates, and teleporters that quickly move your team across the map. He is lightly armed and has low health points, but no one can take him on when he’s behind a heavily fortified turret. Read more

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