Invasion Tactical Defense

January 13, 2008

Invasion Tactical Defense is yet another new defense game, with more emphasis on planning ahead, using less towers, and conserving ammunition instead of using dozens of towers. The game starts by displaying a menu for purchasing guns, upgrades, and workers. You have to pick a gun, get an upgrade or two, and start the mission. The mission consists of defending from invading UFOs’ while workers create a nuclear missile to defend from the alien onslaught. You can set workers to either create ammo, or to create the missile. You have to defend until the missile is complete and a new level starts. The more workers creating the missile, the faster the level will be completed, but if not enough workers are making ammo, then you can’t defend your base and the mission will be over. I found the first two levels incredibly easy, and the game progressively harder until suddenly, the weapons became much more powerful than the enemies, making the enemies perish within a few seconds. When the game starts to provide another challenge, it abruptly comes to an end. The game has a variety of weapons, the change from normal tower games is refreshing, and the idea is great, but it has a rather poor presentation and a strange difficulty curve, making it have almost no replay value.

Invasion Tactical Defense gets a D+

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