Phosphor Review
February 9, 2008
Phosphor is a great death match first person shooter written using Adobe’s Shockwave, which lets you have all the fun of a shooter combined with the ease of simply typing in a website. It has graphics similar to Quake III, Half-Life and Deus Ex, so you don’t need a top of the line computer to run it, and it’s lack of having to install it lets you start playing on any computer with Shockwave on it. The gameplay is fast paced like Unreal Tournament, with your character sprinting across the map and able to kill or get killed in seconds if you aren’t paying attention. There are four weapons: A Machine Gun, a Pulse Gun, a Sniper Rifle and a Rocket Launcher, so you can choose what type of player you’re going to be. I personally like using the Pulse Gun and Machine Gun, and occasionally I use the rocket launcher. There’s only one map, so there’s no real variety, but considering that this game runs in your browser, you can’t be too picky. Even then, that one map is expertly made, with several secret tunnels, open areas, narrow halls, and even a sniper tower. The controls are slick, which makes it easy to aim, run and jump. You can configure it to have either computer controlled characters, or play on a network. The AI characters are smart, and I’ve never seen them fall off of buildings or get stuck in walls. They’re also balanced, so that you never feel like the game gave you a cheap kill. If you feel like playing a shooter at the office, then Phosphor is your best bet.
Phosphor gets an A
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