Zunder Fury Review
February 10, 2008
Zunder Fury is another game that falls under the category of flash based shooters. It’s set apart from the typical shooter because it depends more on strategy and planning instead of simply shooting at whatever you see. You still have to shoot at whatever you see, it’s just that each enemy has a different way to shoot at. Some enemies are invulnerable unless you shoot them from behind, so you have to lure them and quickly shoot. Some enemies are slow and powerful, some are fast and weak, and some have tricks up their sleeves. One enemy even turns into a smaller enemy when it’s defeated. There are dozens of enemies, and each one has different ways to defeat it, which makes for an interesting game. You can choose between two ships, with each one having it’s own weaknesses and strength. Zunder is fast, nimble and shoots at a long range, but it’s weapon is weak. Fury has a powerful gun with a wider spred than Zunder, but it can only shoot in a small range, is incredibly slow, and has a hard time maneuvering. Gameplay is simply shooting at enemies with your gun, and using your limited amount of bombs to destroy everything when the screen gets too crowded. You toggle your gun on and off by clicking the mouse once, so you can focus more on aiming. It also gives your fingers a rest from continually clicking. During the game you get to upgrade your ship using points you get from defeated enemies. You can improve your speed or your weapon, get more lives, purchase more bombs, or add to your highscore. The game gets unfairly difficult after the first few levels, and the difficulty curve is like running up a wall, but other than that, Zunder Fury is a great game.
Zunder Fury gets a B
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