Protector Review

February 10, 2008

Protector is a new tower defense game that incorporates RPG elements in order to make a great game that consumes hours of your life at a time. Just like any other tower defense game, you build stationary towers that fire at incoming enemies. Except in this case those towers happen to be mages and warriors who gain experience for every kill they get. Instead of using gold that you get from killing enemies to upgrade your towers, you can only use gold to upgrade towers that have gotten enough experience points. There are four different elemental mages, a warrior, and four unlockable characters that you can place on the map. Certain enemies are stronger and weaker against different elements, so variety is best. Instead of just having one level that you always play on, Protector gives you a map of the world, much like Risk, and lets you choose where to attack. There’s no penalty for losing, and you can return to the main screen at any time. Whenever you complete a different area of the map you get skill points that you can use to strengthen different characters, unlock new ones, or lower prices for different things. The difficulty curve is wavy, with the game starting out easy for a few levels, then it becomes hard, turns easy again, and repeats the cycle until you beat it. It takes a long time to finish a single level, and trying to beat the game will consume hours of your life.

Protector gets an A-

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