Fold Review

February 11, 2008

Fold is an enhanced version of one the wonderfully polished Manifold, offering new challenges and options. It’s another game that features controlling physics, but manages to do it in a never before seen way. The objective of each level is to get from the start point to the goal while avoiding sawblades, spikes, deadly plunges. You control a character who can run and jump, and you get the ability to create anomalies that propel your character in the direction they’re pointing. You can use them to accelerate horizontally, leap high up into the air, or cushion a fall. You can even use them to bounce from point to point, just like a trampoline. Since they can point any direction you want them to, you can direct them towards a wall to change the pull of gravity and walk on walls. The easy levels are a tutorial of how to play, the “uneasy” mode is a test of skills, and “Doubleplus Uneasy” mode is a difficult challenge that takes luck, quick reflexes, and quite a while to beat. Like I said before, the game is well polished, with excellent graphics, sounds and gameplay, as well as providing a challenging game.

Fold gets an A+

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