Team Fortress 2 Medic Guide
February 1, 2008
Team Fortress 2 is based on having a team work together to accomplish a goal, and often that goal includes not dying when raiding an enemy base, or defending a point. The Medic is crucial for keeping teammates alive, and can make or break how a team ends up doing in the long run.
1. Healing
Your Medi Gun is the only weapon in the game that isn’t intended to kill something. It heals your allies rapidly, and can even boost them past their normal health limit. When you’re using your Medi Gun on a teammate, you heal any damage they have: It’s that simple. If a teammate gets to full health, you can then boost them up to 150% of their normal health, so instead of a soldier having 200 health, he’ll have 300, and a Heavy will have 450 instead of 300. That extra 50% is good for having your team not die when they get in a fight. You heal teammates quickly, so if your healing someone who’s getting shot at, you can extend how long they live in a firefight. Instead of an ammo indicator at the bottom right of your screen, you’ll have a bar labeled “UBERCHARGE” that will increase whenever you heal someone. Once you’ve healed enough damage, your Ubercharge will be fully loaded. When you press the secondary fire button, your Ubercharge will turn you and whoever you’re healing invincible for ten seconds. Invincibility is good for going through areas with loads of Sentries, bombs, rockets, and bullets all aimed at you, so don’t waste your Ubercharge when there are no enemies around. That being said, be sure that you find a way to use it soon, otherwise a Grenade or bullet in the wrong spot can kill you. It takes around two to three minutes of healing someone who isn’t injured to charge it, and it takes only 45 seconds to a minute to charge when you heal people who are actually hurt. You can have a Demoman or Soldier hurt themselves with their weapons in order to rapidly charge up, but no one ever is willing to spend a minute to get and Ubercharge charged. On maps like Dust Bowl, where you get a minute of setup time, your Medi Gun charges up much faster, so you can get an Ubercharge in 40 seconds, without anyone hurting themselves. When you decide who to heal, first heal people on fire, then heal people with damage, and finally you can boost teammates who are at full health. There’s nothing worse than dying from fire when a Medic is right next to you, doing nothing.
2. Your Weapons Are Not That Bad
You get a Syringe Gun and a Bonesaw to use to protect yourself, or someone you’re healing. Your Bonesaw is incredibly powerful, and can take down any class except a heavy in two or three hits. The Bonesaw also has a high chance of getting a critical hit, so sometimes you can kill enemies quicker. The Syringe Gun though, is a tricky weapons to use. Most people assume that it’s a machine gun, and simple shoot left to right without even aiming, hoping they can get a few hits every now and then. The truth is that if you can’t get most of your projectiles to hit and enemy, you’ll end up being dead soon. The Syringes themselves have a slight arc when they get fired, so try to practice aiming for a minute on an empty server before you go out into the real world. The best case scenario is that your opponent will be relatively close to you, so you can just aim right at them, but when your a little bit further from them, aim to the direction they’re running in order to “lead” the shoots into them. If you get any further than you can shoot, then I’d recommend that you just run to the nearest friendly Heavy or Pyro that you can find, and hope you don’t get killed.
3. Hiding
Everyone will shoot at you first, since you’ll just heal anyone in your group that gets injured, it’s good to hide in places you can’t get hurt. All you need to heal someone is a direct line of sight, and you can have a short distance between your target and your Medi Gun, so you can stand behind a wall while your target does all the fighting. If you don’t have any place to hide, and you’re healing a Heavy, or someone who isn’t moving too much, you can crouch behind them and have everyone shooting at you hit your teammate instead. Obviously, Grenades and Rockets will hurt you anyways, so if your enemy is using an explosive weapon instead of a gun, you can dance around, avoiding the blasts. If your Medi Gun target gets killed, run away from whoever killed them unless you can easily kill them. Your health slowly regenerates, so if you’re injured try to find an uncommon place you can hide, such as under the bridge in Well, and wait for a minute while you get back to full health. Wait around for a teammate, or run back to your base, and then just rinse and repeat.
4. Healing Yourself
Everyone assumes that medics are always at full health and that they won’t die, so it can get pretty annoying to have someone you’re healing take a medkit from the ground, while your health is in the red zone. The only way you can get healed on the go is to just steal any medkits you can find. You run faster than most classes, so if you know where a health pickup is going to be, you should outrun whoever you’re healing and steal the medkit. And since dying is never fun, feel free to wait at an Engineer’s Dispenser until you get near full health. As long as you have 125 health, you can regenerate the rest of it in a few seconds.
5. Spies Are Horrible Monsters That Want To Kill You
In case you haven’t played as a Medic, let me tell you this: Spies enjoy killing Medics, and you’re going to run into one every minute. It gets really annoying when you have an Ubercharge at 90% and you get stabbed, so take a couple steps to avoid getting killed. Whenever you’re going to heal someone, run right at them. If you can run through them, then they are on your team. If you bump into them and can’t move forward, then they’re a Spy. Always be sure that your healing a teammate, because you’ll end up having your team hate you for wasting an Ubercharge on a Spy. Not only that, you’ll have to make your team fight a fully healed Spy. Whenever you’re healing someone you want to move around, and never stand still. It gets difficult for a Spy to aim when your back is a moving target. You can run backwards, with your back up against whoever you’re healing, so that you can continually monitor the area behind you.
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Also, the medic heals himself; about 1 health point every 5 seconds or so.