And Yet It Moves Review
February 6, 2008
And Yet It Moves is another game that utilizes the natural fun that you can have from manipulating physics, and combines it with all the traditional running and jumping from your typical Mario or Sonic game. It’s short, looks unique, and has a decent amount of replay value, but it’s main selling point is that it’s completely free. After getting AYIM from the website, installations was as simple as a right click. I figured that a small game like that would be shallow, ugly, and easy to forget, but it turned out to be one of the best 2D platformers I’ve ever played.
The game has only 2 levels, with the only objective being to get from point A to B, but the real fun comes from getting there. The game lets you control gravity rotating which direction your character will fall. This lets you turn even the smallest jumps into gigantic, multi-directional leaps. I learned the hard way that if you fall too far, you die. The game uses a checkpoint system that lets you recover from death at a nearby area. There are a few objects besides you in the level design, so besides from falling to your death, you can also have a boulder squash you. One of the puzzles involves using your mastery over gravity to fling a nearby rock towards a breakable wall, letting you proceed. There’s even a monkey who throws things that you need to dodge. After completing a level the game tells you how long it took to finish, and lets you try to beat your previous record. Manipulating gravity is neat, but another thing that sets AYIM apart from the competition is its distinct visual style. The graphics consist of colored paper cut outs that really differ from normal life-like graphics. If you have a spare 20 minutes, then you really need to check this out.
And Yet It Moves gets an A
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